Well she got rescued. But I hate her so much. At least help clean the camp! #damnjenny #RobinsonCrusoe @trzewik pic.twitter.com/bo6l2xzt6p
— Zen (@zenxacred) May 3, 2014
@trzewik @GreyElepntGamin You’re island is the George RR Martin of Islands…
— Board Game Quest (@BoardGameQuest) May 14, 2014
@trzewik Stop tweeting and get to work ! :p
— Antoine Bauza (@Toinito) May 15, 2014
@trzewik I always joke with my buddies that sleeving cards is like wearing condoms. It’s still fun, but it could be so much better! ;0)
— Tim Norris (@GreyElepntGamin) May 14, 2014


I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
