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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Saturday!

Unexpected jump back to summer 2007

24 kwietnia, 2014 by Ignacy Trzewiczek Jeden komentarz

Yesterday I was driving to Wroclaw and – as nearly always when I drive – I was listening to gaming podcast. In the line I had new episode of The Cardboard Jungle podcast so I connected my Iphone to audio system in car and began to listen.

At some point guys began to present their Top 10 games. My twitter pinged and said: 'You’re going to be happy in a little bit #spoileralert’ The kind of spoiler I may accept.

Well, yes, I know that Matthew and rest of the team plays Portal Games games so yes, I was kinda hoping that Robinson will make a list. And I was right, Robinson did make it. 4th place on Anthony list. Then it got beaten by Neuroshima Hex on Matt list and then by New Era on Paul list. It was super cool and it made this trip far less sucking (two traffic jams and one cloudburst during one trip achievement unlocked!).

But the magical moment came when Paul mentioned how he got hooked into Neuroshima Hex. It was because of trailer for Neuroshima Hex. Paul said (and I quote here):

’It had this kinda this gentlemen speaking but it was really deep voice that matched the setting perfectly and it was just kind like you know my soldier is going to attack your base for 1 point of damage but then your opponent places a sniper across the board who’s gonna kill that guy before he hits the base and then your opponent takes the next turn and it goes Oh, yeah, well this guy is gonna smash the sniper before he can shot that guy who wants to hit the base so he can get the base…’

It was like I was hit right in my head. In a second memories hit me really really strongly. I a moment I was back in summer 2007. Why is that? It’s because Paul just quoted word by word what narrator in this trailer said.

We published this trailer 7 years ago.
And Paul just said it straight out the head.

***

Back in 2007 we were 3 guys from Poland, from poor country with no board games market nor any board games traditions. All we had was Neuroshima Hex designed by Michal Oracz and belief that we can do impossible, go to Essen and conquer the world.

Back in summer 2007 we had no skills to make video trailer. Nor we had funds to pay for one.
But my brother was at college at that time and had lectures about that. He said he will help.

Back in summer 2007 we had no skills to make video animations. Nor we had funds to pay for one.
But one of Neuroshima RPG fans was doing movie for some sideback project and he agreed to give us for free few seconds of animation.

Back in summer 2007 we had no professional lector. Nor Polish nor English one.
But one of Neuroshima RPG fans knew a guy, who knew a guy, who might do it for a beer…

Back in summer 2007 we had no skills to make soundtrack. Nor we had…
But one of our fans here in Poland played in heavy metal band and said he will help…

***

I could say that back in 2007 three of us: me, Rafal Szyma and Michal Oracz had nothing, had no money, no experience, no tools to make an international debut.

I won’t say that. I rather will say:

Back in 2007 three of us: me, Rafa Szyma and Michal Oracz had courage to do impossible, had determination to do impossible and what is most important had friends who made impossible… possible for us.

From nothing we made a movie trailer that 7 years later Paul quotes out of his head.

I am proud of New Era at 1. place of Paul list.
I am proud of Neuroshima Hex at 3. place of Matt list.
I am proud of Robinson at 4. place at Anthony list.

But above that all I am so f… proud of us, back in 2007.

Paul, I have to thank you for bringing those memories and reminding me about the mission impossible we did going to our first Essen. That was hell of adventure. Summer 2007…

http://www.youtube.com/watch?v=jYvVy9xi670

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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