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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion

There are gamers who don’t fall in love with my games. Can you believe it!?

3 sierpnia, 2013 by Ignacy Trzewiczek Brak komentarzy

Last weekend I spent in Bremen, demoing my games during Bremer Spiele Tage. I think it is a good moment to chat about people playing my games on cons…

Category I
He comes to my stand. I explain rules. He plays. After the game is finished he gets up from the table, says 'Thank you’ and walks away.

I can’t believe it really happens. I want to scream!

Hey! You’ve just played my game! My great game! How it is possible you didn’t fall in love with it? Why didn’t you buy a copy? Don’t you want to have it in your games collection? Are you kidding me? 'Thank you’? That’s it? You just walk away?!

Category II
He comes to my stand. I explain rules. He plays. He likes it. He asks: 'Are you the author?’ I say: 'Yes, I am.’ He says: 'It is very good game, congratulations.’

I say 'Thank you!’ and I am in heaven.

He says: 'I think I will take one.’

Heaven it is.

Category III
He comes to my stand. I explain rules. He plays. He loves it. He buys. Sometimes he asks for signed copy. He congratulates me. He walks away.

Next day of convention I see him coming back. He comes with friends. He explains them the game. He recommends it. They buy the game. I say thank you.

Heaven? No, not heaven. It is paradise…

***

So I was in Bremen this weekend. There were players who didn’t fall in love with my games (can you believe it?!). There were players who played my games, liked them and bought them. There were 'Category III’ players too. Played Robinson and came next day with friends and talk – in German! – about the game. I don’t speak German, but I believe they didn’t bring their friends just to show them Robinson and say it sucks, right?

There were even guys who tried to bribe me and buy my last demo copy of Robinson – my last and incomplete! English copy of Robinson. (greetings to Engoduun and 'You suck!’ guys )

Thank you for meeting all of you. Each con is a great compilation of mini events and meetings that on one hand are boosting my ego and keep me in heaven and on the other hand let me maintain a little bit of humility…

But seriously… How it is possible you didn’t fall in love with my…

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Fashion

Business time

by Ignacy Trzewiczek Brak komentarzy

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Fashion

When it’s with me you only need 2 minutes because I’m so intense…

by Ignacy Trzewiczek Brak komentarzy

In 'my version’ of Robinson Crusoe setup for 4 players was: Take 2 Starting item cards and 2 No starting item cards. Shuffle them. Deal 1 card to each player.

In that way players had fun since the very very beginning of the game – it was just like in those novels – they are on the beach and they are checking their pockets looking for anything valuable. Some of them have something, some of them nope.

It didn’t make it to the final rules set.

Why?

Because it makes set up longer. Because I need to find all those small moments that make game longer and kill them.

Make it fast. As fast as you can.

***

Have you watched The Dice Tower best co-ops? Do you watch or read stuff from other reviewers? Every reviewer see short of the play as an advantage. It plays quickly. It is rather smooth. It plays in an hour. You can play two games in a row. These all are advantages. No doubt about it, right?

***

I talk a lot with my friends from Rebel.pl This is the biggest games store in Poland. I talk with them to know what is trendy, what sells well, what customers say about games. I want to be updated.

Customers choose quicker game.

He ask for economy game.
He is recommended two games.
One plays in 2 hours.
The other in 90 minutes.
Do you you want to take a guess which one will he buy?

7 Wonders? Civ game that plays in 40 minutes.
1812: The Invasion of Canada? War game that plays in 90 minutes.
Egizia? Euro you can play in 45 minutes.
Race for the Galaxy? Man, you can play 3 games in a row in 90 minutes…

Yeah, players like games that play fast, do they?

***

There is however one question that pops in my mind again and again. If we are games fans, why we want games to play short? Shouldn’t we be damn happy playing them as long as possible? Why we want fun to be short?

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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Retweet on Twitter Ignacy Trzewiczek at Portal Games Retweeted
9 paź 1843979237730263474

BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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8 paź 1843668539691151812

1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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🌴 Robinson Crusoé - Aventures Twitter feed image.
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🌴 Robinson Crusoé - Aventures Twitter feed image.
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8 paź 1843607414106407042

Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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