MY DESIGN PHILOSOPHY
I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it.
That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.
VISIT BTTS AT BGG
Subscribe to Blog via Email
Twitter feed
BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷
Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!
I cannot wait for you to change Island setting into Space base and die again... 😉
1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…
Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉