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Ignacy Trzewiczek's Blog - Boardgames that tell stories
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Fashion, gdj

Try again…

28 kwietnia, 2016 by Ignacy Trzewiczek 8 komentarzy

You play TIME Stories, you reach a point when there is not much to do because of your previous decisions. You make a time jump and start over with all the knowledge you gathered during the first run. This game is all about runs. The first, second, third. Time stories, huh?

You play Pandemic: Legacy, you reach a point when there is nothing left to do, the disease will just explode in a second. You shuffle the cards and play the month again…

You play Imperial Assault, you reach a point where the bad guys kicked your ass and are clearly winning the game? Well, sorry, but the game continues. The bad guys get some cool rewards and powers and will make a harder opponent next time but the campaign won’t stop. You just gave them a few additional tools to screw you up.

Yeah, the campaign games. There is some tricky stuff going on there. Let’s talk about our options.

***

Pandemic: Legacy keeps it pretty simple. Whether the players succeed or not, the story continues. They are—after all—only little human beings trying to stop the unstoppable. Pandemic doesn’t give a crap about those few dudes trying to save the world. Pandemic is marching onwards no matter what. Players struggle, the game moves forward every single round (every other round, to be precise . It’s both thematic and simple. Works perfect.

TIME Stories has a super-smart solution, too. When the players are stuck, they just restart the story and try again. Everybody who plays the game tries to do it in one run, but let’s face it—we know a couple of reruns is needed to finish the story. We know that. We are prepared for that. We don’t complain that, OMG I need to play this again from the start!! The idea of replaying the same scenario over and over is actually at the heart of the game.

Imperial Assault has this very efficient way of resolving the scenario effects—the winner gets a reward. The story continues. Clean and swift.

***

OK, let’s talk about First Martians now, huh?

An average campaign takes about 5 scenarios. The story evolves, the players struggle, the tension builds up by the hour, with every successful roll, with every emotion experienced, and with every important decision made. Players got attached to their characters, they couldn’t wait for the grand finale and the story’s resolution.

Sorry, but this was not going to happen. In the middle of the fourth scenario, one of the characters kicked the bucket. End of story. He is dead. That’s it. You didn’t finish the campaign. You will never see the grand finale.

Whaaaaaaaaaaaaaaaaaaaaaaaaat?!

***

This problem is a tough one. Should I ask the players to actually play the whole campaign from the very beginning? Start with Scenario #1 and go through the whole campaign again? Or should I let them replay only the fourth scenario? How would you feel if you were to play again this one scenario that saw you die? How would you feel if you were to do it over and over, if this particular scenario was a difficult one and killed you time and time again?

At this moment—and you need to remember I’m writing these words when the game is still in development—I managed to teach the players that scenarios’ goals, the objectives given by NASA are important, but surviving is crucial.

The game’s campaign mode is built in such a way so that fulfilling the Objective is not mandatory to continue the campaign. The setup or the next scenario’s objective will differ depending on the outcome of the previous scenario, but if you didn’t achieve the goal the campaign will simply continue. The only problem is—the next scenario will probably be more difficult. If NASA asked you to give them coordinates for where to drop the supplies and you screwed this up… well, in the next scenario you will need to search for the place of this drop, because the supplies landed somewhere and only God knows where…

So failing one objective doesn’t end the campaign. It only changes your situation for the next scenario.
However, what ends the campaign is getting killed.

Would you restart the scenario you died in?
Would you restart the whole campaign?
Would you just assume you didn’t finish the campaign and moved on to the next campaign?

I REALLY REALLY appreciate your feedback here. Give me your thoughts on the subject.

P.S. First Martians now has its Facebook Page. Check it out!

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Reading time: 3 min

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MY DESIGN PHILOSOPHY

I strongly believe that good board game is the one that tells a good story. You play it and suddenly you are sucked into it, you feel chills on the skin. Emotions grow. In a moment you defend castle. You hear roar of warriors. You smell boiling oil. You are into it. That's how I design my games. I always want to tell a good story. I want players to be into it. As deep as possible.

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BGG has some testimonials about AI Space Puzzle and I like them a lot! 📷

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Just had a long call with Adam Kwapiński discussing abilities and powers in the faction I designed for Nemesis: Retaliation!

I cannot wait for you to change Island setting into Space base and die again... 😉

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1/3
🌴 Robinson Crusoé - Aventures sur l’Île Maudite 🧭
Ça y est, Robinson Crusoé effectue son grand retour ce vendredi ! Suite à un naufrage… vous serez confrontés à une aventure extraordinaire, dans laquelle il va être question de gestion, construction, exploration…

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Back in the office! Excited to dig into all these "I'll do it after Essen" topics! 😉

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